Regardless, SE looks like it's on its last legs. Were it not for the early moddability of SE, I doubt it would've survived this long. Then there's the programmable blocks, which iirc requires the player be capable of C++ programming in order to program even basic ship commands. Ores and ingots will be automatically sent, recieved, routed and will appear wherever they're needed or sent to storage if not. If you connect any machine to a conveyor or any adjacent machine's hatch it all gets automated with no player input. Whether it be the inadequate survival mode, unmanned cargo ships or the mismatching difficulty of game features.Įxample: Conveyor systems are retard-simple. They'd add a new feature that's the gateway to bigger things and then never follow on. Unfortunately, SE's development path turned to crap after the first two years. As said above, SE is more focused on engineering.
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